We can further ask: After the epidemic heats up and people have to "stay at home", where can the needs of young people for catering and entertainment be directed? How will community communication be conducted? This will be an opportunity for the entertainment industry to launch products, allowing people to further eliminate the time and energy that must be spent in a specific space through "consumption".
It will be the focus of creating a "boring economy": like social games that differentiate the needs of different age groups Product design such as software, sports at home, how to spend the "extra time", teaching and interaction of cooking whatsapp list ingredients, etc., is expected to. On the other hand, in addition to being able to buy medical and health food, the younger-aged group may also have to undertake the health planning of family members of other age groups, and they have more leeway to undertake higher investment risks. Therefore, “Safe Economy” can set this age group as an important main TA, including planning personalized long-term physical, exercise courses, health insurance and financial planning, etc., starting from such needs, and then gradually expanding in other directions.
Picture2_budget After the epidemic economy and the home economy, the next one...? The daily demand for medical products and people's livelihood products will definitely drive the epidemic economy; related technology products that support remote work/study are also an important driving force for the home economy. However, people panic, feel overwhelmed by the epidemic, or as the social ban lengthens, people gradually feel tired and unbearable boredom, etc.